My weekly blog post this week is about a new juggling practice system that I…

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jonudry -

My weekly blog post this week is about a new juggling practice system that I have been playing with. It seems to be working for me. Let me know what you think.
https://www.jonudry.com/blog/row-system

The Void - - Parent

So, the 3 Fails start point is arbitrary? You could make it lower or higher to make things easier/harder for yourself? Interesting, I might give it a go.

jonudry - - Parent

The 3 is arbitrary. But I think three is a good number. If you can do something three times in a row, you don't need to practice it anymore that day. If you can do it 3 times in a row EVERY time, then maybe the trick is too easy and it is now "in the system".

peterbone - - Parent

Sounds interesting. So if I get a repeating sequence of fail, success, success I will always win the game up to any value, despite never getting more than 2 in a row? I guess that this makes it less frustrating that aiming to get a certain number of successes in a row?

jonudry - - Parent

That's right. Either way you ending up "winning" the game. Best case is you get three times in a row, then move onto something else. Worst case, you end up doing whatever it is 10 times. If every session you end up doing it 10 times, then there will be a point where you might be able to achieve 9 times in the system. And then 8 etc.

^Tom_ - - Parent

Somehow this reminds me of a two-clear points or Advantage/Deuce system. I guess it recreates a similar property.

7b_wizard - - Parent

I understand, that basically you need 3 more successes than fails within 10 attempts, which makes sense to me. It's a way of limiting yourself to 10 attempts going for over 50% success.

I see a dilemma when having a line like
  fail -- fail -- fail -- success -- fail -- success -- success -- fail -- success -- success ( 5 : 8 )   or
  fail -- fail -- fail -- fail -- fail -- success -- fail -- success -- success -- fail ( 3 : 10 )  
.. you've then ``lost´´, but have worked yourself up to a better success rate, found into pattern better, and might say to yourself like: "let's make it 3 more attempts, as with the later attempts I came close" or so. The game then can come down to deciding whether to go on trying, or else to stop, just as would when limiting your practice time for that trick with say a ``buffer´´ of a few more attempts or minutes when things go well towards end of that stint (or to stop earlier when it's not that trick's day) - also, that is, depending on success rate and-or general form and confidence, then.

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