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IsaacDraper -

Hello all, my five ball cascade is starting to get fairly good and I wanna start some tricks. Where should I start? I'm thinking easy peasy rather than upside down, back to front reverse Rubenstein. Thanks!

James Hennigan - - Parent

The easiest 5 ball tricks are multiplex tricks:

The halfshower is probably the easiest non-multiplex trick (learn to do it with 4 if you haven't already).

The easiest siteswaps with 5 are (6x,4)*, 744 & 645 (again I recommend working on 4b siteswaps first).

I would also strongly encourage you to work on 3 balls in one hand at this point. It's essential for many 5 ball tricks, and if you choose to learn 6 it's nice if you can already do half of the pattern.

Daniel Simu - - Parent

Other tricks to consider:
Walking around, turning around, sitting down & standing up, balancing on one leg, twisting your upper body, etc.

Stephen Meschke - - Parent

Congratulations on solidifying a five ball cascade! The 5b. cascade was my first juggling goal, and the pattern that really got me hooked on juggling.

Where you go from here depends on your skill level as well as your goals for juggling. I encourage you to log some of your practice sessions (in the logs section of the so that more advanced jugglers can recommend tricks and juggling patterns that are relevant to your skill level.

If you are only interested in performance, learning 5 ball siteswaps is not the most efficient use of your time.

My goal is to juggle 7 balls for one minute, and I don't really care about performance juggling. If you are like me, you should train 3, 4, and 5 ball siteswaps. 5 ball siteswaps are considerably more difficult than the 5 ball cascade, so it's best to master some 3 and 4 ball siteswaps first.

Now is a good time to get a set of juggling clubs.

7b_wizard - - Parent

As a mix of normal\reverse throws (normal--normal--reverse--..a.s.o.), I liked "fast tennis" [animation on JWikia lower right]

ways of gripping, catching
You might wanna do a, one or some claws?
A low throw - but still a 5, just caught penguin, thrown right back in unchanged tact and 5-pattern.

355[22]5[53]55555 - chose a 5-ball to track for throwing that 3 to land near where and when that 5 will presumably land. Then, after the hold, stack-split them right back into pattern; you can use the thumb to split them well. Just make sure, the other hand is ready to go on throwing its normal 5 right after that lower stacked ball comes in sooner, lower.
25[53]5555 - with a hold you wait for another 5 to come in and throw them right back to pattern with the same stacked throw.
7555505[53]55555 - one high 7, then you throw a 5 onto both meeting where and when they land. The stack now goes right into filling the gap back to full 5-pattern.
355[75]5055555 - a 5 and 3 meet (creating a gap where they're thrown, two beats later), thrown as high stack right back into filling all gaps to full pattern again.

55558552 - I found straight up outside 8-s easier - away from any possible collisons.

7b_wizard - - Parent

[ff (last one, °8552°)] .. just do 855 from running cascade, stop one beat, and aim the next normal 5-throw ``over´´ the incoming 8 back to ground-pattern.

7b_wizard - - Parent

I also like how different the answers here are without overlapping!?

7b_wizard - - Parent

Just one two more remarks on extra throws or sequences from 5b-cascade ..

.. by doing an extra throw, you split the pattern into that extra throw and a rest of the normal ground pattern (consisting of 4 balls going on doing regular Fives, or - in case of multiplex - 3 balls doing regular Fives).

.. if you have a weakhand that sort of always follows while stronghand sort of leads, any extra throw will entail a following reaction of the next hand (like also ``wanting´´ to do or in fact doing higher, or also lower, or also wanting to pause on a hold, ororor, or simply gets puzzled on "Erhh.. why what how now?" at a given moment).

.. also, when doing higher throws, an 8, a 6, a 7, you have like more balls in the air than usually when doing 5b cascade where one ball has its dwelltime, one next lowest ball is spotted to catch and sort of ``done with focus on it´´, which makes it mostly three balls in the air to cope with.   With a high throw, there's then (suddenly) four balls in the air high up to be coped with.

So, one main hurdle in leaving the constant cascade to do extra throws or sequences, is to dead-stable keep the rest of the pattern in stable shape!   Rely on well aimed throws fitting back into pattern even when you seem to lose control for a few milliseconds and just let things happen instead of hesitating!

IsaacDraper - - Parent

Thanks for the replies guys. I'll get started right away! My 3b and 4b siteswaps are limited but I'm learning more. Exciting stuff!


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